Search Results: 954 vacancies
Roles & Responsibilities
1. Responsible for the safety of the project Planning work related to solution access, in-game security function design, and ecological governance. Have an in-depth understanding of game UGC, independently research and analyze the game ecolog...
Roles & Responsibilities
1. Responsible for the project process Management, planning development rhythm, coordinating development resources, ensuring on-time and quality delivery of the R&D process
2. Responsible for the achievement and delivery of R&D goals, promo...
Roles & Responsibilities
1. Familiar with open world categories and UGC products, analyze their construction system structure and design logic
2. Disassemble common game systems and functions (such as AI, physics, firearms, etc.), and design editing tool prototype...
Roles & Responsibilities
1. Based on commercialization Goal: Responsible for the design of AVATAR, commercialization systems, and commercialization activities, following up on the system and resource development process, and controlling progress and final delivery qu...
Roles & Responsibilities
1. Responsible for the design and production of 3C and character module content for open world shooting games
2. Independently design and follow up the entire process of hero production, including basic 3C, skill mechanism and expression, ...
Roles & Responsibilities
1. Responsible for 3A game in-house tool chain development and pipeline construction
2. Responsible for the development and expansion of Unreal engine editor functions
3. Responsible for art/planning content production and development of ...
Roles & Responsibilities
1. Responsible for open world games Construction, maintenance and optimization of numerical models of the economic cycle, cultivation, delivery, combat and other modules
2. Cooperate with the system planning and be responsible for the expe...
Roles & Responsibilities
1. Responsible for the game combat system The design includes the construction of underlying modules such as character skills, actions, cultivation, weapons and equipment
2. Use UE4 to build combat and gameplay prototypes, including basic m...
Roles & Responsibilities
1. Responsible for the open world category Game AI module design work (including but not limited to AI design for complex states such as combat, search, leisure, etc.)
2. Cooperate with the team leader to complete the logical disassembly, d...
...rience of the game and create a top-level narrative experience
2. Responsible for the design of the game task process in the open world and the implementation of script lines
3. Responsible for using events to write logic and drive Objects in mission levels perform...
... version Responsible for quality, participate in the design of innovation, gameplay, system rules, etc. in the game process of open world series products, propose product optimization plans, and promote implementation and acceptance
2. Responsible for planning and fo...
Roles & Responsibilities
1 .Responsible for the production of high-quality realistic style 3D scene buildings and ornaments, ensuring that the scene is rich in details and consistent with the game worldview
2. Strictly control the quality of scene objects in the ga...
Roles & Responsibilities
1. Responsible for using machine learning algorithms to solve business problems, including problem abstraction, technology selection, algorithm implementation and optimization, and ultimately improving player experience
2. Responsible for c...
Roles & Responsibilities
1. Responsible for open world games System design for mobile games, including not limited to important system design such as combat, development, social interaction, and activities
2. Responsible for the entire system implementation proces...
Roles & Responsibilities
1. Responsible for the design of combat numerical values of game products, including gun capabilities, character numerical balance, development numerical value delivery, etc.
2. Responsible for the experience design of game numerical growth...
Roles & Responsibilities
1. Responsible The design and production of actions in the project, including character action design, BOSS-related, gameplay and appearance-related action design
2. Optimize and adjust the animation in the game to improve the smoothness an...
Roles & Responsibilities
1. Responsible The design and planning of the core combat of the game, including the design of the combat system and the construction of combat numerical models
2. Responsible for the performance of the game's combat effects and creating an...
Roles & Responsibilities
1. Cooperate with the overall project planning The direction is to build and supplement the social system, and design and implement social gameplay
2. Design related processes, player recommendations, and teammate recruitment for multiplaye...
..., able to independently complete the production of tool or gameplay prototypes
3. Familiar with the UE5 engine, experience in big world-related projects is preferred
4. Familiar with the game production pipeline, able to understand needs and creative solutions Ques...
...ainstream game categories, and understand and restore the corresponding AI design ideas
3. Design the behavior of NPCs in the big world to enhance the atmosphere
4. Responsible for the design and maintenance of in-game combat AI and NPCs in the big world. Including...